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Sim City 3000 ** Hints and Cheats
Sim City 3000 ** One of the all-time great strategy games, it is the ultimate development of the original Sim City. Tremendous graphics and detail. You can even import your old Sim City 2000 cities! MacFormat review score 90%.

1/6 - AC
CHEAT!
hold down CTRL+ALT+SHIFT+C
in the cheat box, type in these..
i love red tape (goes back to the year 1900)
i am weak (everything is free)
pay tribute to your king (all rewards available)
fund (money)
call cousin vinnie (money offer by petitioner)
the birds (birds fly around your city)
garbage in, garbage out (all garbage buildings available)
water in the desert (all water buildings available)
power to the masses (all power plants available)
7/1 - Big D
CHEAT!

Hold Command+option+shift+C to access the cheat bar. Then type any of the following:

I am weak -free building
Call Cousin Vinnie -money
Nerdz rool -high ind. tech
power to the masses -all power

6/1 - Wellardx
Dont be tempted to build a large city. Your transpotation funds will increase as you will need more roads for areas the develope. You WILL end up poor

6/5 - Anonymous
Ordinance Recommendations:
It is highly recommended that you pass the Farmer's Market and Shuttle Service Ordinances, and that you do not pass Public Access Cable
29/4 - Planet SimCity
Power Plant Analysis
Don't just eyeball the price per MW-h (megawatt hour) to judge the value of each plant. Total Value here can show the amount you pay per MW-h over the plant's entire lifespan. The lower this number, the better your power plant will serve you in the long run. The formula works like this: Total Value = (Price / (MWh * lifespan) ) * 100

Coal Power Plant
Year Available: 1900
Price: §5,000
Output: 6,000 MW-h
Price per MW-h: §0.83
Lifespan: 70 years
Total Value: 1.19
Note: Creates extremely high amounts of pollution.

Oil Power Plant
Year Available: 1900
Price: §8,500
Output: 7,000 MW-h
Price per MW-h: §1.21
Lifespan: 70 years
Total Value: 1.73
Note: Causes heavy pollution, but not as much as Coal Plants.

Gas Power Plant
Year Available: 1955
Price: §4,500
Output: 3,000 MW-h
Price per MW-h: §1.50
Lifespan: 80 years
Total Value: 1.25
Note: Pollutes, but less than Coal and Oil Plants.

Nuclear Power Plant
Year Available: 1960
Price: §20,000
Output: 16,000 MW-h
Price per MW-h: §1.25
Lifespan: 60 years
Total Value: 2.08
Note: Risk of Nuclear Meltdown causing permanent radiation pollution when running at over 100% capacity.

Wind Power Plant
Year Available: 1980
Price: §250
Output: 200 MW-h
Price per MW-h: §1.25
Lifespan: 120 years
Total Value: 1.04
Note: Must be placed at high elevations for full output.

Solar Power Plant
Year Available: 1985
Price: §15,000
Output: 5,000 MW-h
Price per MW-h: §3.00
Lifespan: 100 years
Total Value: 3.00
Note: No pollution output, but provides the least efficient power source.

Microwave Power Plant
Year Available: 2020
Price: §30,000
Output: 14,000 MW-h
Price per MW-h: §2.14
Lifespan: 80 years
Total Value: 2.68
Notes: Very costly and inefficient; wait for Fusion.

Fusion Power Plant
Year Available: 2050
Price: §50,000
Output: 50,000 MW-h
Price per MW-h: §1.00
Lifespan: 60 years
Total Value: 1.66
Note: No pollution and good value, highly recommended.
19/4 - Planet SimCity
Reward Your City
The following is a list of all the rewards in SimCity 3000, followed by their prerequisites. (Note that even though the GigaMall, Toxic Waste Plant, Maximum Security Prison, and Casino are displayed in the same window, they are Business Deals, not rewards.)

Mayor's House (pop. 5,000)
Lighthouse (pop. 15,000)
City Hall (pop. 20,000)
County Courthouse (pop. 25,000)
Statue (pop. 35,000)
Military Base (pop. 80,000)
Theme Park (pop. 80,000)
Medical Institute (pop. 80,000, Year 2000+)
Defense Contractor (Military Base in City)
Arts Center (pop. 100,000)
Country Club (pop. 125,000)
Stock Exchange (pop. 20,000)
National Park (More than 35 Park Tiles)
University (EQ higher than 105)
Science Center (EQ higher than 135, Year 2000+)
Spaceport (More than 50 Airport Tiles, Year 2050+)
2/2 - Planet SimCity
YIMBY (Yes In My BackYard) effects are used to calculate a building's influence on the locality and land value. Here's a list of buildings with the radius of their influence, and the effect each has on aura:

Building (radius/positive effect)
Farm (4/2)
Hospital (15/2)
Library (15/2)
Museum (20/1)
Statue (15/1)
Fountain (15/1)
Historic Building (8/1)
Park (8/2)
Zoo (20/1)
Marina (15/2)
Stadium (20/2)
City Hall (20/3)
Medical Research Center(15/2)
Performing Arts Center (20/3)
Lighthouse (15/2)
Stock Exchange (15/1)
Mayor's House (10/2)
Military Base (20/1)
University (20/1)
College (10/2)
31/1 - Smiggy
You can use the keyboard shortcuts to access new technologies before they are invented. You will find the full list of these shortcuts on the reference card.

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