From Sid Meier - Civilization II in space! Turn based, tons of units and research goals, immersive storyline, exploration, totally addictive, wonderful! MacFormat 90%.
28/3 - Anon
When on harder levels of play, make sure you change the rules: don't restart eliminated players. so when you take out a faction EARLY on they don't come back and Smack you with a planet buster later! 14/5 - Sid's Brother!
If you find yourself with several units that are moving about but not really doing anything useful, why not get them to a base that needs minerals and disband them? The base will get half their production cost in minerals back. This is useful when trying to win the game using the Ascent to Transcendence.
26/4 - Anonymous
Because you can take only two Nutrients from a square until you research Gene Splicing (a Build 3 technology), don't put Farms in choice, rainy terrain that already produces the maximum two nutrients. Instead, build Farms in moist terrain where will immediately increase nutrient production.
12/4 - Anon
If you're overwhelmed by the amount of detail, then set your Terraformers on Autopilot and turn on the Governors manage your bases. You'll learn more quickly by watching what the game's AI then does than by your own trial and error
4/4 - Anonymous
Build your Formers using a Speeder Chassis. Now your Formers can move into a square and start Terraforming on the same turn. It also makes it easier for Formers to get into thick Fungus to clear it. 4/3 - E Olsen
When playing the Believer faction, you suffer a heavy Research penalty. To overcome this you need to adopt Fundamentalist Politics. This not only makes you immune to enemy Probe Teams but you can also build experienced Probe Teams with which to steal research data. The University is the richest source of research data so locate them as fast as possible and begin stealing from them. Try not to destroy them as you need their research because of your own short-comings!
24/2 - Chris
Try to get Air Power before anyone else. Use your planes in bombing offensives on the infastructure of your enemies. Don't bomb bases until you are ready to move in units that can capture the base. Bomb sensors, expensive terraforming improvements such as boreholes, farms, roads and formers. You can economically cripple an enemy and prevent them building units and base improvements without risking the loss of your valuable aircraft. Planes can also attack sea bases and improvements but cannot take them so you need to build ships to capture a sea base.
16/1 - Anon
As soon as you can put a Former on Fungus removal duty. Keeping the number of Fungus squares down reduces the chance of Mindworm or Spore creation and attacks. (Of course if you are a Gaian Mindworm wrangler you will not wish to reduce mindworm creation!)
15/1 - Anon
Clear Fungus from the squares surrounding your base to keep Mindworms from moving adjacent to them and attacking in the same turn.
8/1 - D Evans
Isn't it confusing when the game hots up and bases get captured or lost and new are being started regularly, trying to locate a particular base? So use the rename function and give your bases names based on real-world cities whose relative geographical position you are aware of.
5/1 - Anon
The greatest danger to your scouts are Mindworms and the fact that scouting units are fast but lightly armed. So explore with PAIRS of Rovers or Scouts. When one encounters a MindWorm the other can attack it immediately.
3/1 - Steve Baratt
Lords Believers: be aggressive from very early in the game because you receive +25 percent attack bonus. However, that bonus will erode once other factions begin developing stronger units. So throw your weight around from the start and get plenty of elbow room for later expansion.
23/12 - Anon
When going on the offensive it is more effective to build an assault force consisting of a number of basic units that compliment each other rather than to build a smaller force of one or two powerful units. The smaller force will inevitably be lacking some important attacking characteristic whereas a more numerous force can cover all the options. For example you need artillery to soften base defences, Infantry to attack and capture bases, rovers to scout ahead to avoid nasty surprises, launch rapid attacks on enemy units, and provide manoeuvrability in open terrain, aircraft to provide air cover and attack bases, and ships to soften up and attack sea bases. So be patient and take your time to create balanced forces rather than throw away big expensive units in a piecemeal fashion.
5/12 - Anon
I enjoy combat so why should I bother with diplomacy and keeping friends? The biggest bonus of diplomacy and friends comes in the form of increased commerce and swopping technological advances. In order to benefit the most, you should align yourself with factions that have many bases, because commerce is calculated by the number of based possessed by each faction.
30/11 - Anon
Getting your new Base to grow can be difficult. So remember, there are no Harvesting Restrictions on squares directly under your base, so rainy terrain is ideal for new bases geared toward growth. Taking advantage of Nutrient resource specials can give a base an invaluable lead. Also note that Resource specials are exempt from Harvesting Restrictions, so they're a good way to get around those limitations until you discover Gene Splicing, Ecological Engineering, and Environmental Economics.
21/11 - Anon
If you require to finish production of a vital unit or base facility quickly, move units into the base and disband them. Half their cost in minerals will be added to the item under construction at the base.
1/11 - Anon
The two leading factions tend to be at odds with each other. Other factions will try to side with whichever of these two is more convenient, and more harmonious with their values. So if you're one of the two top factions, you should keep Social Engineering under review in order to attract allies among the lower factions
9/10 - Anon
Pirates: nutrients and energy are easy to come by, so prioritise mineral production. By use of Tidal Harnesses you can easily increase energy production and your income can match that of the Morganites who are usually the wealthiest faction in the game.