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Stock Availability |
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| Discontinued. Contact publisher directly
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Computer Requirements |
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200 MHz PowerMac, iMac or G3 Mac OS 8.1 or higher 64 Mb Ram 380 Mb Hard Disk Space 4 x CDROM Drive Monitor capable of displaying thousands of colours.
Recommended: 350 MHz Power Mac or faster 128 Mb RAM 600 Mb hard disk space Display capable of millions of colours (24-bit) 8 x CDROM drive or faster
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Help & FAQ |
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If you need help please take a look at our help and frequently asked questions (FAQ) page. Please click here.
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Compatibility Warning |
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| These requirements were written when the item was released. So, if you are running a later system e.g. 10.4 Tiger, or an INTEL MAC, please consult the publisher, prior to purchase, to ensure that it will run properly on your Mac/PC. MacGold is NOT responsible for incompatibilities with your Mac/PC which prevent it running properly - see our
returns policy for details. Please consult the publisher directly for technical support.
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Baldurs Gate ** Description |
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An expansion pack is now available called Baldurs Gate Tales of the Sword Coast The story takes place in TSR's best-selling FORGOTTEN REALMS. The western shore along the Sea of Swords, known as 'The Sword Coast', contains a multitude of ecologies and terrains including mountains, forests, swamps, marshes, plains, cities, and ruins. It attracts adventurers and evil alike, and it is the backdrop for this epic adventure.
The game region bordered to the South by the Cloud Peaks, the East by the Wood of Sharp Teeth, the West by the Sea of Swords, and to the North by Baldur's Gate (the largest and most affluent city in the region).
The Storyline Chaos threatens to overwhelm the Sword Coast. The state of Amn is under siege to the south, the High Moor is being overrun in the north, and the region around Baldur's Gate is in turmoil. In an area known for its ample resources, a crippling shortage is slowly developing for the metal that is used throughout the Realms for everything from swords to forks - iron. When iron ore reaching the region is smelted, the resulting wares are plagued with brittleness such that they crack and break with little more than normal use. What is worse, trading caravans coming from all directions into Baldur's Gate are under constant attack from bandits and cut-throats who loot not for gold and gems (although they often take those too...), but for iron. The armed factions in Baldur's Gate can scarcely keep themselves armed and the commoners are suffering all the more. Without iron they cannot mend their tools or purchase ploughes - and everyone knows that if they cannot farm or craft, they will starve come winter.
Some blame Amn for the chaos, others the trading cartels, and still others suspect even the Dukes of Baldur's Gate. Yet, this contagion may be an early omen of some greater evil...
The Game
The player starts the game with one character. This character can be generated using any of the races, classes, and alignments allowed by ADVANCED DUNGEONS AND DRAGONS. Up to five other adventurers may join the central character as the epic quest proceeds.
The player begins in the glorious castle of Candlekeep, an orphan seeking self-knowledge.
Although once a strong coastal fortress, Candlekeep is now a great library filled with endless dusty tomes and crusty sages. The player is led out of the keep by a mentor into the wilds of the Sword Coast, and the adventure begins...
The game is fast paced: action is always happening in the battles. Seen from above in an isometric view, spell casters fire off fireballs with impressive smoke and thunderous explosions, generating real-time lighting effects across the ground and eliciting screams from injured characters. Bowmen shoot arrows that streak to their targets with a solid 'thunk.' Fighters race to the front lines and hew their way into the foe with their actual weapons and armour visibly donned by the characters onscreen. Thieves creep in the shadows and emerge to strike from behind. The gameplay is more faithful to AD&D than any other computer game before it. All facets of the original rules are there: the weapon damage, speed factors for various weapons and spells, and the effects of character ability scores on behaviour; charisma affects how characters in the party behave to the leader as well as morale in combat and interactions with other characters. Intelligence affect show characters move in travelling - more intelligent characters get lost less often.
The monsters and characters are fully rendered bitmaps which accurately represent the armour and equipment carried by each. The monsters are frightful and inspire terror in the player (and his party!). Dialogue is witty and humorous. The characters in the party have believable, consistent personalities and interact with each other. They critique the leader's actions, comment on the scenery, pick fights with each other, make passes at members of the opposite sex, and add to a character's understanding of the game story and world. When the combat is finished and the booty is collected, the characters traverse a beautiful landscape, fully rendered in 16-bit colour - no tiling done here. As time passes, day turns into night and the area visible becomes the dark blue of night - unless members of the character's party have infravision (which shows enemies and key items as red) or if a light source is available. Trees and mountains, lakes and streams are all be beautifully rendered. Cities are be equally impressive. Every building is modelled and rendered in fine detail. There are taverns, temples, houses, arenas, stores and brothels. The alleys in the seedier parts of town will be dens of intrigue - dimly lit, with thieves wandering around waylaying unsuspecting travellers, and clandestine deals being made in the dark passages.
Publishers suggest a suitable age is 13 and above
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27 March :
Sims Castaway Stories now shipping in UK:
The Sims Castaway Stories for Apple Macintosh is now available from this website. Sims Castaway Stories was licensed by Electronic Arts and developed for Mac, as usual by Aspyr Studios.
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