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MacintoshMac OS X version 10.1.3 or higher or Mac OS 9 or higher 400MHz PowerPC G3 processor or higher (600MHz recommended) 128 MB of Memory (256MB recommended) ATI or NVIDIA graphics card with 16MB VRAM or more (32MB VRAM recommended) - for help click here 700MB of hard disk space 4 x CD-ROM drive
Windows 400 MHz Pentium II or equivalent (600MHz recommended) 128 Mb RAM (256MB recommended) 8Mb 3D video card (TNT, Voodoo 3, Rage 128 or better) with DirectX 8.1 support (32MB VRAM recommended) 700 Mb HD space 4 x CD ROM drive
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| These requirements were written when the item was released. So, if you are running a later system e.g. 10.4 Tiger, or an INTEL MAC, please consult the publisher, prior to purchase, to ensure that it will run properly on your Mac/PC. MacGold is NOT responsible for incompatibilities with your Mac/PC which prevent it running properly - see our
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...Product Title |
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| WarCraft 3 Reign of Chaos
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for Mac, Mac OS X & Win XP
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Pricing - with free UK delivery |
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Our Price: £13.95 INC VAT (£11.87 ex VAT )
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WarCraft 3 Reign of Chaos Description |
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It's 15 years since the war between the Orcs and Humans ended. An uneasy peace settled over the land and the drums of war were silent. Yet the kingdoms of men grew complacent in their victory - and slowly, the defeated Orcish clans regrouped under the banner of a new visionary leader.
Now a darker shadow has fallen over the world, threatening to extinguish all life - all hope...
The drums of war play upon the winds once again - rising urgently towards the inevitable hour when the skies will rain fire - and the world will tremble before the coming of the Burning Legion. The Day of Judgement has come...
Reign of Chaos Features:
Two New Nations of Warriors The Warcraft universe grows with the introduction of two new races for players to control. Each with distinctive units, magical abilities and weapons of war:
The Night Elves are mysterious, shadowy beings and are one of the eldest races of the world. They have emerged from centuries of seclusion to defend the world from the coming apocalypse. The reclusive Night Elves were the first race to awaken in the World of Warcraft. These shadowy, immortal beings were the first to study magic and let it loose throughout the world nearly ten thousand years before Warcraft I. The Night Elves' reckless use of magic drew the Burning Legion into the world and led to a catastrophic war between the two titanic races. The Night Elves barely managed to banish the Legion from the world, but their wondrous homeland was shattered and drowned by the sea. Ever since, the Night Elves refused to use magic for fear that the dreaded Legion would return. The Night Elves closed themselves off from the rest of the world and remained hidden atop their holy mountain of Hyjal for many thousands of years. As a race, Night Elves are typically honourable and just, but they are very distrusting of the 'lesser races' of the world. They are nocturnal by nature and their shadowy powers often elicit the same distrust that they have for their mortal neighbours.
The Undead is a plague-ridden army known as the Scourge that has come from the frozen wastelands of the North to topple civilisation in its darkest hour. The Scourge consists of thousands of walking corpses, disembodied spirits, damned mortal men and insidious extra-dimensional entities. The Scourge was created by the Burning Legion for the sole purpose of sewing terror across the world in anticipation of the Legion's inevitable invasion. The Undead are ruled by Ner'zhul, the Lich King, who lords over the icy realm of Northrend from his frozen throne. Ner'zhul commands the terrible plague of undead which he sends ever southward into the human lands. As the plague encroaches on the southlands, more and more humans fall prey to Ner'zhul's mental control and life-draining sickness every day. In this way, Ner'zhul has swelled the ranks of the already considerable Scourge. Though Ner'zhul and his Undead Scourge are bound to the will of the Burning Legion, the Lich King constantly strives to free himself and gain vengeance upon the demons for damning him so completely.
A World in 3 Dimensions Warcraft III now has its own 3D engine, providing a fully interactive world that incorporates non-player characters, wandering monsters, neutral towns, strongholds and temples, and environmental effects.
Legendary Heroes
Legendary Heroes lead powerful armies while they complete quests, gain experience and acquire special items. As the core of each race's force, Heroes have the ability to advance in levels, learn new spells and abilities and confer special benefits to nearby units.
Special Items and Equipment Legendary Heroes can carry up to four special items in a small inventory. The items can turn the tide of battle as they grant the Hero the ability to cast offensive and defensive spells, heal units, utilise special abilities or gain bonuses to specific statistics.
Neutral Buildings Several types of Neutral Buildings exist, each with a different function. From selling Hero Items, hiring out Mercenaries, to healing nearby units of hit points, these structures confer a wide variety of strategies and surprises for even the most veteran of players.
Neutral Units
There are numerous Neutral Units - known as Creeps and Critters - that inhabit the world of Azeroth. Creeps are hostile units that relinquish Mana Stones when killed and sometimes guard valuable resources or Neutral Buildings. Critters are friendly neutral units such as sheep or seals.
Huge Spell-casting System Many types of spells are available to the clever player, including Offensive spells, Defensive spells, Counter spells, Modal spells that are cast automatically, Auras, and the extremely potent Ultimate spells.
New Multiplayer Features
- Shared unit control between players
- Trading of resources between players
- Choice of army colour
- Observation mode
- Ability to ally with computer players
Improved Battle.net Features
- New ladders including 1 vs. 1, 2 vs. 2, and clan ladders
- Improved game filtering options
- Anonymous matchmaking for games
- Improved ladders that prevent 'win trading'
- Separate name space for Warcraft III on Battle.net allows players to obtain new account names without conflicting with those in previous games
- Improved clan support with levels of membership, home clan channels and clan ladders
Advanced World Editor
Advanced world design tools allow players to customise many aspects of the game including tile sets, character art, quests, mission objectives, unit types, AI, attributes, special abilities and spells.
Multiplayer Mayhem Expanded multiplayer options over Battle.net with up to 12 players per game*, multiple game types (including team play and questing) and new game matching and tournament options. * This number may change during the beta test period and is not final.
High Resolution Support Warcraft III offers support for multiple resolutions and will take advantage of many features included with the latest 3D cards while supporting as broad a range of older cards as possible.
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